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Ambition and Compulsory Design in <i>Animal Crossing</i> - GameCareerGuide.com Ambition and Compulsory Design in - GameCareerGuide.com

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"Again, cognitive dissonance: do nothing in particular, of your own free will, or move forward and be the 'gamer.' If you can find meaning in nothingness, you can resist the dark temptation to jump through the hoops handed you simply because you're playing a videogame and so thereby (ironically enough) you expect to be told what to do."

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