Game/Space: An Interview with Daniel Dociu (Art Director for Guild Wars)
"eattle-based concept artist Daniel Dociu is Chief Art Director for ArenaNet, the North American wing of NCSoft, an online game developer with headquarters in Seoul. Most notably, Dociu heads up the production of game environments for Guild Wars – to which GameSpot gave 9.2 out of 10, specifically citing the game's "gorgeous graphics" and its "richly detailed and shockingly gigantic" world."
4 other people have commented on this bookmark
| Name | Title | Rating | When | |
|---|---|---|---|---|
| ljon | BLDGBLOG: Game/Space: An Interview with Daniel Dociu |
Not rated yet.
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May 2, 2008 | |
architectural conjecture :: urban speculation :: landscape futures |
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| Mark | BLDGBLOG: Game/Space: An Interview with Daniel Dociu |
Rated stars out of 5.
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April 29, 2008 | |
| gotmetal | BLDGBLOG: Game/Space: An Interview with Daniel Dociu |
Not rated yet.
|
April 29, 2008 | |
Wow. |
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| Todd | Game-Space: An Interview with Daniel Dociu |
Rated stars out of 5.
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April 27, 2008 | |
An interview with a highly-regarded game environment designer. The interview, complete with many fantastic examples, touches on architecture, landscape design, and the creation of detailed online environments for games. |
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