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  <title>Ma.gnolia: Deryck Hodge's Bookmarks Tagged With "web"</title>
  <id>tag:ma.gnolia.com,2005:Gnolia</id>
  <generator uri="http://ma.gnolia.com" version="1.0">Ma.gnolia</generator>
  <link href="http://ma.gnolia.com/atom/lite/people/deryck/tags/web" rel="self" type="application/atom+xml"/>
  <link href="http://ma.gnolia.com/people/deryck/tags/web" rel="alternate" type="text/html"/>
  <link href="http://creativecommons.org/licenses/by-nc-sa/2.5/rdf" rel="license" type="application/rdf+xml"/>
  <updated>2008-05-15T08:11:14-07:00</updated>
  <entry>
    <author>
      <name>deryck</name>
    </author>
    <id>tag:ma.gnolia.com,2005:Ma.gnolia-qumagoh</id>
    <published>2008-05-15T08:11:14-07:00</published>
    <updated>2008-05-15T08:11:14-07:00</updated>
    <link href="http://code.google.com/p/doctype/" rel="alternate" type="text/html"/>
    <link href="http://creativecommons.org/licenses/by-nc-sa/2.5/rdf" rel="license" type="application/rdf+xml"/>
    <title>doctype - Google Code</title>
    <content type="html">&lt;p&gt;Google Doctype is, in Mark Pilgrim's own words, "an encyclopedia for web developers by web developers."  Looks very cool.  There are several parts to this.  The first is using the wiki component of Google code hosting to document the Web (document from the developer's perspective).  It's like Wikipedia just for web development.  The second part is a library of JavaScript, CSS, and HTML reference code, largely a set of tests.  It does include "goog" which looks to be a JavaScript library akin to YUI or mootools.  Also, I was struck by Mark Pilgrim calling himself a "technical writer" in the Doctype video I just watched.  There's a lot to use and understand here, and I'm only just beginning to read through all this.  (Via Simon Willison.)&lt;/p&gt;
</content>
    <category term="google" scheme="http://ma.gnolia.com/tags"/>
    <category term="javascript" scheme="http://ma.gnolia.com/tags"/>
    <category term="web" scheme="http://ma.gnolia.com/tags"/>
    <category term="development" scheme="http://ma.gnolia.com/tags"/>
    <category term="docs" scheme="http://ma.gnolia.com/tags"/>
  </entry>
  <entry>
    <author>
      <name>deryck</name>
    </author>
    <id>tag:ma.gnolia.com,2005:Ma.gnolia-modothayes</id>
    <published>2008-04-26T20:59:27-07:00</published>
    <updated>2008-04-26T20:59:27-07:00</updated>
    <link href="http://www.esquire.com/features/what-ive-learned/vint-cerf-0508" rel="alternate" type="text/html"/>
    <link href="http://creativecommons.org/licenses/by-nc-sa/2.5/rdf" rel="license" type="application/rdf+xml"/>
    <title>What I've Learned: Vint Cerf</title>
    <content type="html">&lt;p&gt;Incredible.  Absolutely amazing quotes from Vint Cerf in this piece from Esquire.  He plays WoW with his son, gives Al Gore props for the Internet, offers his thoughts on Second Life, and then offers up my favorite quote from the last several months of online reading: "At the roots, people are still people." In the context of a discussion about the Internet, this is a powerful statement, and one anyone who spends much time online can readily agree with.  The Internet, in the end, is just a reflection of the people it connects.&lt;/p&gt;
</content>
    <category term="internet" scheme="http://ma.gnolia.com/tags"/>
    <category term="web" scheme="http://ma.gnolia.com/tags"/>
    <category term="people" scheme="http://ma.gnolia.com/tags"/>
  </entry>
  <entry>
    <author>
      <name>deryck</name>
    </author>
    <id>tag:ma.gnolia.com,2005:Ma.gnolia-prulogawo</id>
    <published>2008-04-23T11:17:43-07:00</published>
    <updated>2008-04-23T11:17:43-07:00</updated>
    <link href="http://www.flickr.com/photos/electricsheepcompany/2434484992/in/set-72157594349230049/" rel="alternate" type="text/html"/>
    <link href="http://creativecommons.org/licenses/by-nc-sa/2.5/rdf" rel="license" type="application/rdf+xml"/>
    <title>Web space lounge -- ESC Portfolio</title>
    <content type="html">&lt;p&gt;This screenshot of Electric Sheep's work on a virtual world in the browser is nice looking.  They're using Ogoglio for the sever component and Papervision3D for the client.  The look is nice certainly.  When I was in Arlington this past week, Jesse demoed some Papervision stuff to me, and I was certainly impressed.  This from ESC continues to impress.  Of course, this is no where near what Second Life is -- a single night club in no way compares to an expansive and varied virtual world -- but it is impressive for a low barrier to entry alternative that runs in the browser.&lt;/p&gt;
</content>
    <category term="second life" scheme="http://ma.gnolia.com/tags"/>
    <category term="virtual worlds" scheme="http://ma.gnolia.com/tags"/>
    <category term="esc" scheme="http://ma.gnolia.com/tags"/>
    <category term="web" scheme="http://ma.gnolia.com/tags"/>
  </entry>
  <entry>
    <author>
      <name>deryck</name>
    </author>
    <id>tag:ma.gnolia.com,2005:Ma.gnolia-yiqokuxud</id>
    <published>2008-04-21T13:55:49-07:00</published>
    <updated>2008-04-21T13:55:49-07:00</updated>
    <link href="http://blogs.electricsheepcompany.com/giff/?p=560" rel="alternate" type="text/html"/>
    <link href="http://creativecommons.org/licenses/by-nc-sa/2.5/rdf" rel="license" type="application/rdf+xml"/>
    <title>Out to Pasture -- White Paper on VW Platform Evaluations</title>
    <content type="html">&lt;p&gt;I find myself agreeing with Giff, even though I've had some criticisms of the virtual-world-in-a-browser posts earlier.  I do think the space between the Web and the virtual world is an interesting area in which to work, and I love to see someone develop in this area.  Right now, it's an all or none proposition -- you either work on the Web or in a virtual worlds.  I think sites could build in some of the social aspects of an immersive 3D experience and see positive results in the blend.  &lt;/p&gt;
</content>
    <category term="second life" scheme="http://ma.gnolia.com/tags"/>
    <category term="virtual worlds" scheme="http://ma.gnolia.com/tags"/>
    <category term="web" scheme="http://ma.gnolia.com/tags"/>
    <category term="development" scheme="http://ma.gnolia.com/tags"/>
  </entry>
  <entry>
    <author>
      <name>deryck</name>
    </author>
    <id>tag:ma.gnolia.com,2005:Ma.gnolia-thiducesh</id>
    <published>2008-02-18T12:37:06-08:00</published>
    <updated>2008-02-18T12:37:06-08:00</updated>
    <link href="http://www.metaplace.com/blog/31.html" rel="alternate" type="text/html"/>
    <link href="http://creativecommons.org/licenses/by-nc-sa/2.5/rdf" rel="license" type="application/rdf+xml"/>
    <title>Metaplace - Debunking the 3D Web</title>
    <content type="html">&lt;p&gt;A developer at Metaplace goes over the reasons he disagrees with the idea that 3D virtual places will replace 2D Web pages.  While I agree with the general (and excellent point) that each format lends itself well to certain activities, I think the lead point that the future of "integration between virtual worlds with the web" will not  "involve browsing aisles in a virtual bookstore" is missing the mark a bit.  Mainly, his point is based on how 3D spaces and 2D pages work today.  I think it's quite possible that 3D spaces could consume the 2D Web so that you can do either or both from your avatar.  So you could *just* browse the web in a virtual world, or also connect with users over something you found online.  Will the 2D web be replaced?  Not as some predict, but it will be transformed and maybe even incorporated into 3D spaces.  Maybe your browser becomes the 3D client -- which I think is partially his point -- or maybe we end up with some mixture of the two in the end.  But I think it's naive to say the web won't go anywhere just because it works so well today.&lt;/p&gt;
</content>
    <category term="virtual worlds" scheme="http://ma.gnolia.com/tags"/>
    <category term="web" scheme="http://ma.gnolia.com/tags"/>
    <category term="internet" scheme="http://ma.gnolia.com/tags"/>
  </entry>
  <entry>
    <author>
      <name>deryck</name>
    </author>
    <id>tag:ma.gnolia.com,2005:Ma.gnolia-yabiqescub</id>
    <published>2008-02-07T10:08:23-08:00</published>
    <updated>2008-02-07T10:08:23-08:00</updated>
    <link href="http://www.washingtonpost.com/wp-dyn/content/article/2008/02/05/AR2008020503144_pf.html" rel="alternate" type="text/html"/>
    <link href="http://creativecommons.org/licenses/by-nc-sa/2.5/rdf" rel="license" type="application/rdf+xml"/>
    <title>Spies' Battleground Turns Virtual</title>
    <content type="html">&lt;p&gt;If there was ever a sign that virtual worlds are the emerging next version of the Web, this article confirms it:  "U.S. intelligence officials are cautioning that popular Internet services that enable computer users to adopt cartoon-like personas in three-dimensional online spaces also are creating security vulnerabilities by opening novel ways for terrorists and criminals to move money, organize and conduct ..."  Paranoia that the internets are enabling and promoting criminal activities is nothing new.  People eat this stuff up, too, as if technology makes people bad, as if we were all farming in 16th century western Europe the world would be a better and safer place.&lt;/p&gt;
</content>
    <category term="virtual worlds" scheme="http://ma.gnolia.com/tags"/>
    <category term="second life" scheme="http://ma.gnolia.com/tags"/>
    <category term="web" scheme="http://ma.gnolia.com/tags"/>
    <category term="internet" scheme="http://ma.gnolia.com/tags"/>
    <category term="security" scheme="http://ma.gnolia.com/tags"/>
    <category term="journalism" scheme="http://ma.gnolia.com/tags"/>
  </entry>
  <entry>
    <author>
      <name>deryck</name>
    </author>
    <id>tag:ma.gnolia.com,2005:Ma.gnolia-crimejuroq</id>
    <published>2008-01-28T10:16:04-08:00</published>
    <updated>2008-01-28T10:16:04-08:00</updated>
    <link href="http://nwn.blogs.com/nwn/2008/01/the-metaverse-i.html" rel="alternate" type="text/html"/>
    <link href="http://creativecommons.org/licenses/by-nc-sa/2.5/rdf" rel="license" type="application/rdf+xml"/>
    <title>New World Notes: The Metaverse in 2006 versus the Web in 1996</title>
    <content type="html">&lt;p&gt;An excellent, and IMHO appropriate, illustration of how virtual worlds, Second Life in particular, compare to the early days of the web.  As someone who works for a "big media" company, trust me when I say, you should never trust big media companies when they pontificate about statistics, the future, or anything technology related.&lt;/p&gt;
</content>
    <category term="second life" scheme="http://ma.gnolia.com/tags"/>
    <category term="virtual worlds" scheme="http://ma.gnolia.com/tags"/>
    <category term="web" scheme="http://ma.gnolia.com/tags"/>
  </entry>
  <entry>
    <author>
      <name>deryck</name>
    </author>
    <id>tag:ma.gnolia.com,2005:Ma.gnolia-scipululu</id>
    <published>2008-01-22T05:55:03-08:00</published>
    <updated>2008-01-22T05:55:03-08:00</updated>
    <link href="http://blog.ianbicking.org/2008/01/12/what-php-deployment-gets-right/" rel="alternate" type="text/html"/>
    <link href="http://creativecommons.org/licenses/by-nc-sa/2.5/rdf" rel="license" type="application/rdf+xml"/>
    <title>What PHP Deployment Gets Right</title>
    <content type="html">&lt;p&gt;It's popular among Python and Ruby web developers to slam on PHP these days, which I've never really been into.  It's nice to see Ian Bicking give PHP credit for something it does do well.  Personally, I think the points about the shared C library and no global state are the real wins of PHP deployment.  As an aside, I've always thought PHP was like C for the web....  it's hard to do good C code for the average developer, but that doesn't mean C isn't a powerful or "good" language.  The same could be said for PHP.  Sure Python is a better general purpose language, and I certainly love using it for web development.  But I see the value and usefulness of PHP at the same time.&lt;/p&gt;
</content>
    <category term="php" scheme="http://ma.gnolia.com/tags"/>
    <category term="python" scheme="http://ma.gnolia.com/tags"/>
    <category term="languages" scheme="http://ma.gnolia.com/tags"/>
    <category term="deployment" scheme="http://ma.gnolia.com/tags"/>
    <category term="web" scheme="http://ma.gnolia.com/tags"/>
  </entry>
  <entry>
    <author>
      <name>deryck</name>
    </author>
    <id>tag:ma.gnolia.com,2005:Ma.gnolia-histasim</id>
    <published>2007-03-21T07:53:21-07:00</published>
    <updated>2007-03-21T07:53:21-07:00</updated>
    <link href="http://www.readwriteweb.com/archives/web_30_when_web_sites_become_web_services.php" rel="alternate" type="text/html"/>
    <link href="http://creativecommons.org/licenses/by-nc-sa/2.5/rdf" rel="license" type="application/rdf+xml"/>
    <title>Web 3.0: When Web Sites Become Web Services</title>
    <content type="html">&lt;p&gt;Okay, first, web sites already are web services.  I don't think we're waiting on this to happen.  It's already happened.  And second, can we *please* stop with the version numbers for the web.  I kind of get the reason why "Web 2.0" took off, but enough already.  Trying to partition web trends in versions misses the mark entirely.  Rob Curley is fond of saying "the ink is never dry on these babies" to explain the continually updated nature of the web to journalists.  To you web 2/3.0 junkies I say, "the web is never tarballed,  tagged, and released." It's not as cute as Rob's, but for real, the numbers need to stop.  It makes no sense.  Please.  Just stop.&lt;/p&gt;
</content>
    <category term="web" scheme="http://ma.gnolia.com/tags"/>
    <category term="web versions" scheme="http://ma.gnolia.com/tags"/>
  </entry>
  <entry>
    <author>
      <name>deryck</name>
    </author>
    <id>tag:ma.gnolia.com,2005:Ma.gnolia-puhipavoy</id>
    <published>2006-09-22T13:51:01-07:00</published>
    <updated>2006-09-22T13:51:01-07:00</updated>
    <link href="http://openid.net/" rel="alternate" type="text/html"/>
    <link href="http://creativecommons.org/licenses/by-nc-sa/2.5/rdf" rel="license" type="application/rdf+xml"/>
    <title>OpenID: an actually distributed identity system</title>
    <content type="html">&lt;p&gt;Simon Willison calls this decentralized single sign-on.  Interesting idea and worth looking into more.&lt;/p&gt;
</content>
    <category term="authentication" scheme="http://ma.gnolia.com/tags"/>
    <category term="web" scheme="http://ma.gnolia.com/tags"/>
    <category term="http" scheme="http://ma.gnolia.com/tags"/>
  </entry>
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